event HudHealthBonusPulse
{
	Animate		PlayerStatusHealthBonusImage 			Alpha		"100"				Linear 0.0 0.2
	Animate		PlayerStatusHealthBonusImage 			Alpha		"0"					Linear 0.2 0.4
	Animate		PlayerStatusHealthValueTargetID 		FgColor		"CustomGreen"		Linear 0.0 0.0
	Animate		PlayerStatusKillerHealthValue 			FgColor		"CustomGreen"		Linear 0.0 0.0
	RunEvent 	HudHealthBonusPulseLoop					0.4
}

event HudHealthBonusPulseStop
{
	StopEvent 	HudHealthBonusPulse 					0.0
	StopEvent 	HudHealthBonusPulseLoop 				0.0
	Animate		PlayerStatusHealthValueTargetID 		FgColor		"TanLight"			Linear 0.0 0.0
	Animate		PlayerStatusKillerHealthValue 			FgColor		"TanLight"			Linear 0.0 0.0
}

event HudHealthDyingPulse
{
	Animate		PlayerStatusHealthBonusImage 			Alpha		"255"				Linear 0.0 0.075
	Animate		PlayerStatusHealthBonusImage 			Alpha		"0"					Linear 0.125 0.075
	Animate		PlayerStatusHealthValueTargetID 		FgColor		"CustomYellow"		Linear 0.0 0.0
	Animate		PlayerStatusKillerHealthValue 			FgColor		"CustomYellow"		Linear 0.0 0.0
	RunEvent 	HudHealthDyingPulseLoop					0.25
}

event HudHealthDyingPulseStop
{
	StopEvent 	HudHealthDyingPulse 					0.0
	StopEvent 	HudHealthDyingPulseLoop 				0.0
	Animate		PlayerStatusHealthValueTargetID 		FgColor		"TanLight"			Linear 0.0 0.0
	Animate		PlayerStatusKillerHealthValue 			FgColor		"TanLight"			Linear 0.0 0.0
}

event HudTournamentSetupPanelOpen
{
	Animate 	HudTournamentSetup						Position	"c-90 -63"			Linear 0.0 0.001
	Animate 	HudTournamentSetup						Position	"c-90 63"			Spline 0.001 0.2
}

event HudTournamentSetupPanelClose
{
	Animate 	HudTournamentSetup						Position	"c-90 63"			Linear 0.0 0.001
	Animate 	HudTournamentSetup						Position	"c-90 -63"			Spline 0.001 0.2
}
